LINEAL Official Rules · Adult Competition
Own the court.
Know the rules.
Fast, physical and built for one-on-one basketball. These are the essential rules every Chapter I player needs before stepping onto the LINEAL court.
20 essential points
Rule
highlights.
Open any topic for the detail. The rules below apply to adult LINEAL competition; youth-only restrictions are clearly separated in point 20.
01Match format
One player against one player on one basket. Regulation lasts six minutes or until a player reaches 11 points, whichever happens first.
6 min · first to 1102Winning the game
The first player to reach 11 wins immediately. If time expires with one player ahead, that player wins. There is no win-by-two requirement.
No win by two03Home, Guest & the start
LINEAL randomly assigns the Home and Guest designations before play. Home receives the first possession to start regulation. There is no shoot-for-ball.
Home starts04Standard scoring
A made basket from inside the arc is worth one point. A made basket from behind the arc is worth two points. A free throw is worth one point before Duel Time.
1 point · 2 points05Make it, keep it
After a made basket, the scorer keeps possession. Play restarts with a check ball at the top of the arc.
Scorer retains06Misses before Duel Time
During the first five minutes, every missed shot stops play. Possession switches to the defender and the next possession begins with a check ball.
Miss · stop · switch07The check ball
Dead-ball possessions restart at the top of the arc. The defender checks the ball to the offensive player, and play begins when the check is completed.
Top of the arc08Duel Time
The final minute of regulation is Duel Time. The scorer’s table announces its start. Rebounds become live and every scoring value doubles for the full sixty seconds.
Final 60 seconds09Live rebounds & clearing
During Duel Time and overtime, rebounds stay live. An offensive rebound may be finished immediately. After a defensive rebound, the ball must be cleared beyond the arc before a scoring attempt.
Duel Time · overtime10Double points
During Duel Time and overtime, all scoring values double: inside-arc baskets count for two, behind-the-arc baskets count for four, and a made free throw counts for two.
2 · 4 · FT 211End of regulation
When six minutes expire, the player with the higher score wins immediately. Overtime is played only when the score is tied.
Leader wins12Overtime format
A tied game pauses for one minute, then moves to a two-minute overtime. Rebounds are live and points are doubled. If still tied, another two-minute overtime is played until a winner is decided.
2 minute periods13Overtime possession
Guest starts the first overtime. Home starts the second overtime, and the starting possession continues to alternate for every additional period. There is no shoot-for-ball.
Guest · Home · alternate14Player timeouts
Each player has one 30-second timeout. It may be requested during any dead ball in regulation, including Duel Time. Player timeouts cannot be used in overtime.
1 × 30 seconds15Pace of play
There is no fixed shot clock. If a possession lasts too long, the referee or scorer’s table starts an audible 10-second countdown. Failure to release a shot before zero results in a turnover.
Official 10 count16Fouls one and two
On a player’s first two defensive personal fouls, no free throw is awarded. The offensive player retains possession and play restarts with a check ball. An offensive foul is a turnover.
No free throw17From the third foul
Beginning with a player’s third defensive personal foul, that foul and every later defensive personal foul awards the opponent one free throw.
Third foul onward18Shooting fouls & and-one
There is no automatic two-free-throw award for a foul on a two-point attempt. The normal foul-count rule applies. If the fouled shot is made, the basket counts plus one free throw.
Made basket + 1 FT19Flagrants & undercutting
Moving underneath an airborne shooter is a Flagrant 1: one free throw and an official warning. A second such offence by the same player is a Flagrant 2 and expulsion. Two flagrant fouls also mean disqualification.
Protect the landing space20Conduct, youth & officials
Two technical fouls result in disqualification. The three-second back-to-basket rule, offensive three seconds in the paint and two-metre defender-proximity rule are youth-only and do not apply to adult competition. Referee decisions on court are final.
Adult rulesReady to play?
Chapter I applications are open. Choose your division, learn the rules and show us what you can do on the LINEAL court.
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